5 Low-Prep Friday Games You Can Run With a Spin Wheel
15 Low-Prep Friday Games Using A Spin Wheel Friday can be a tough time to teach. These 15 games will help you have some fun. They are easy to set up with just paper, pens and a few cups. They can be played in 10-30 minutes and are suitable for upper primary to secondary. The Spin Wheel will decide which game is played to avoid any arguments.
By Malik Aiesh Bahadur,
Why use a wheel to pick a Friday game?
Everyone who has ever done Fun Friday will know how the debate goes. Can we play the other one? No, we have to play this one! This causes arguments which take away from the fun time.
By using a wheel it means the choice is random and everyone knows this therefore there is no argument. The suspense is also a fun part of the game. Students can also add ideas to the wheel so everyone feels like they have had an input.
The 15 games at a glance
|
# |
Game |
Time |
Prep |
Noise |
Learning link |
|---|---|---|---|---|---|
|
1 |
Minute to Win It |
15 to 20 min |
Low |
High |
Following directions |
|
2 |
Pictionary relay |
15 min |
None |
Medium |
Vocabulary |
|
3 |
Unit charades |
15 min |
None |
Medium |
Review |
|
4 |
Trivia showdown |
20 min |
Low |
Medium |
Review |
|
5 |
Hot seat |
10 to 15 min |
None |
Medium |
Vocabulary |
|
6 |
Classroom scavenger hunt |
15 min |
Low |
Medium |
Observation, math |
|
7 |
Paper airplane challenge |
20 min |
Low |
Medium |
Measuring, design |
|
8 |
Paper tower challenge |
20 min |
Low |
Medium |
Engineering, teamwork |
|
9 |
Read-aloud with a spin |
15 min |
None |
Quiet |
Listening |
|
10 |
Draw-along |
20 to 30 min |
None |
Quiet |
Following directions |
|
11 |
Guess who |
15 min |
Low |
Low |
Community |
|
12 |
Wheel bingo |
15 min |
Low |
Low |
Spelling, vocabulary |
|
13 |
Silly debate |
10 to 15 min |
None |
High |
Argument and speaking |
|
14 |
Mystery drawing relay |
15 min |
None |
Low |
Creativity |
|
15 |
Show and tell spin |
20 min |
None |
Low |
Speaking |
Three wheels, by time
Make three wheels and pick the one that fits the time you have left. See how to make a spin wheel in 60 seconds for setup.
- 10-minute wheel: Pictionary relay (short rounds), Hot seat, Silly debate, Wheel bingo (short card).
- 20-minute wheel: Minute to Win It, Unit charades, Trivia showdown, Paper airplane challenge, Paper tower challenge, Guess who, Show and tell spin.
- 30-minute wheel: Draw-along, Classroom scavenger hunt, Read-aloud with a spin, or any two 15-minute games back to back.
Turn on removal so you cycle through every game before any repeat. How to stop a wheel repeating winners explains it.
The games
1. Minute to Win It
Teams or individuals. Cups, paper, or any small items.
Give each team a quick task to complete within 60 seconds. For example: build a pyramid of 6 cups, get 10 pieces of paper from one desk to another using just a straw. Keep a balloon in the air using just your elbows. Place these tasks onto a wheel and spin. This is a loud and fast activity.
2. Pictionary relay
Teams of four to six. Whiteboard or paper.
One person in each team spins a word from the unit's vocabulary on their individual screen or picks a card and draws it for their team without using any letters or sounds. The team has to guess what it is. The next person does the same. The first team to finish the list wins.
3. Unit charades
Teams or whole class.
Place words/characters/events from the unit on a wheel. Students spin the wheel privately and mime the word. Class then guess. A fun way to revise.
4. Trivia showdown
Two to four teams.
Create a wheel with 6 sections. For example: Science, Geography, Sports, Animals, School, General Knowledge. Spin the wheel. Pick a question from your prepared questions. Use the Random Name Picker to choose a player to answer the question.
5. Hot seat
Whole class.
One student turns away while you write a word (maybe a vocabulary word) on the board. The class will give one-word clues to help them guess what it is. Choose your student and word with a spin. Great to do at the end of a unit.
6. Classroom scavenger hunt
Pairs.
Spin and find objects/tasks. Could be a round object, shorter than your hand, starts with B or count the windows. Complete 5 in pairs. Older students can have measurement/science tasks.
7. Paper airplane challenge
Pairs.
Design and make a paper plane. Test it. Alter one factor and re-test. Measure distance using a tape measure or counting tiles on the floor. Twirl it to get it to twist. Longest distance, longest time in air, best landing on target. Only fly in one direction. Don’t fly in peoples faces. Keep a clear path.
8. Paper tower challenge
Teams of three or four. Ten sheets of paper and some tape.
Build the tallest free-standing tower in ten minutes. Spin for a constraint: no tape, one hand only, silent team, must hold a cup at the top.
9. Read-aloud with a spin
Whole class. Quiet.
A calm choice for a tired class. Spin for the genre, such as funny, mystery, adventure or animals, and read a short story or chapter aloud. If you have a class library, spin for a book number.
10. Draw-along
Whole class. Quiet.
Spin for a subject, such as a fox, a lighthouse, a robot or a teapot. Draw it step by step on the board while students copy. Anyone can do it, and students are proud of the result. It is a good Friday finish.
11. Guess who
Whole class.
Students each write two true and surprising facts about themselves on a slip of paper. These are collected and one is spun around. The class has a guess as to who wrote them. This helps to create a sense of community and students learn more about each other. Students can choose not to share any personal information if they wish.
12. Wheel bingo
Whole class.
A simple game, draw a 3x3 grid. Students add words from the board to their grid. Make a wheel with the same words and the remove option. Spin the wheel and say the word. First person to get a line wins. Can be used with spelling, vocabulary or numbers. More ideas can be found in the vocabulary review games post.
13. Silly debate
Whole class or two sides.
A wheel of silly questions. Whether a hot dog is a sandwich, whether a straw has 1 or 2 holes, whether cereal is a soup or if homework should be banned on fridays. Spin the wheel to get a question. Assign each side randomly. Students have to argue for their side (which may not be what they believe). 2 minutes speaking time. Light-hearted and respectful.
14. Mystery drawing relay
Groups of five or six.
Each student adds to the drawing for 30 seconds and passes it onto the next person. Begin by spinning a theme such as ‘animal at the beach’, ‘monster at the library’ or ‘house on the moon’. At the end of the activity each group can present their drawing and explain how it came together.
15. Show and tell spin
Whole class.
Students can show a small item e.g. a toy, photo or drawing or just talk about their hobby. Spin the name wheel for 5 students. Each student has 2 minutes to speak. Do this over a number of weeks so everyone has a go. Only use first names. See our student privacy guide to find out why.
A suggestion box that feeds the wheel
Place a box in your desk. Get a few slips of paper and ask your students to write their game idea for Friday. Read through these on Thursday. Make sure they are safe and then put them on your wheel. Write the students initials next to the idea so they feel proud. This gives students a voice and you get free ideas for your wheel.
Keep Friday inclusive
A few habits keep the day positive.
- Do not use Friday as a punishment. Taking it away from individual students often damages the relationship you are trying to build. If it is a reward, make it for the whole class.
- Let students step out of any game. A student who prefers to watch, keep score or draw can still belong.
- Keep a quiet option. Offer a calm alternative such as the draw-along or a book while the others play.
- Mix teams with a wheel. Use a random team generator or a names wheel so friendship groups do not always play together. For more, see the group work roles wheel.
Make the learning visible
You don’t necessarily need to have a learning free Friday. Most of the games above can be adapted to include revision. Use vocabulary from the unit in Pictionary, include revision questions in trivia and spelling words in Bingo. It’s a fun way to include some revision without them knowing! If you need a relaxing break in the middle of the lesson, there are some quick ideas in the brain breaks wheel.
Frequently asked questions
What are good low-prep Friday activities?
Pictionary relay, charades, hot seat, bingo and a draw-along need almost no preparation.
How do I choose a Friday game fairly?
Put your games on a wheel and spin. Students accept a random result more easily than a teacher's choice.
How long should Fun Friday last?
Ten to thirty minutes works for most classes. Use a 10-minute wheel when time is short.
Are these games suitable for older students?
Yes. Silly debate, trivia, hot seat and the paper tower challenge work well in upper primary and secondary.
Can I combine fun and learning?
Yes. Use unit words, review questions and spelling lists inside the games.
What if I have no devices?
All games here need only paper and pens, and the wheel can be replaced by names or slips drawn from a cup.
Try it
Open the Spin Wheel, paste in the 20-minute list and spin your first Friday game. If you are planning classroom presentations as well, see how to use a random order generator for class presentations. For more ready-made wheels, browse the templates.